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This game is just great, I did not expect there's that much content in the game until I kept playing and trying different route. Great work on the sound effect and all the work you put into, it's a great game!

This game is really professional! Great work. I was able to defeat the mad god by spamming potions hahaha

WOW the amount of content in this game is staggering, I didn't get to beat the final boss but I am seriously impressed by just how much stuff there is in this game!

Final boss gave me a run for my money but I really enjoyed playing! 

I really like how there are many different scenes and takes you through the dungeon and defeat enemies. The player and enemy info is also a really nice touch and makes the game more intricate!

I do end up fighting almost infinity monsters, it kind gives the feeling of some RPG game that is full of monsters at map, really nice down creating feeling

The number of slain goblins is enough to probably put me on a list somewhere. Either way the greenskin hordes were no match for my heavy spam. I’m always a fan of RPGs so this game felt great to play. The visuals were also quite nice despite the limited UI we had to work with.

This game felt like those old flash games where you are given a journey and you try to go through it all. It’s quite fun and find it really nostalgic.

honestly if this bece a fully fleshed out RPG I would play it. I think the medieval looks add to the nostalgia a lot, DND-esque stuff

Agree, w/ the old game comment, but to me it feels like an old mmo (the name is on the tip of my tongue somewhere), especially with the text-focused interface. As was mentioned above, it feels very nostalgic. Classic. An amnesiac hero, old gods, monsters that exist to be slain by your hand (or the other way around)...

Wow!! You actually included attack upgrades, health, and armor in a text based game - so cool! I started off taking a nap and was really happy to see I got a little health buff... then I died to the FIRST goblin trying to run away :(

The inclusion of all these RPG mechanics was so impressive! I just kept pummeling my way through the enemies until the end lol. It was a lot of fun playing through, I wonder how a lot of the mechanics were implemented coding wise?

I like the repated encounters with enemies, does reflect the grindy aspect of some rpgs. I couldnt seem to find a way to beat the boss, because it does 1 shot. Maybe theres a way to get more max hp?

I agree, I like how encountering the same enemy sort of forces you into a corner to go back and encounter another formidable foe. With the way this game is set up, I wouldn’t be surprised if there was a really complicated way to bypass the difficulty of that enemy.

The first idea I had for my text-based game was a goblin hunting game… good thing I didn’t do that! Keeping track of the objects and stats seems like a lot of work, but it definitely brings the RPG experience together.

I can't say for sure but it felt as though attacks hard a bit of RNG to them which is really impressive and adds to the immersion as not all attacks land. Unless there were set times when you'd miss and dodge which if so, that's surprising.

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I really enjoyed the RPG aesthetic and stylizing of the game itself. The music, background art, and sounds all blend together wonderfully to create a masterful sense of immersion - and the fact that you can continually grind to challenge the game's boss makes it a very short, but intense and enjoyable experience. The game's attention to detail, masterful prose all come together wonderfully.

The game has a very RPG aesthetic, but using only words. The background and sounds add so much more in terms of immersion to the game. I wonder if the encounters are random or if there are a set amount of encounters.